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Posted - 2011.05.28 05:26:00 -
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Originally by: MAGNATOR Hi
Looking at getting a carrier into a C3, some time in the future.
Some one suggested that you mine all the minerals over time that you need. That seems like it would take a long time !
Any suggestions .. I believe you can fit an Orca into a c3 .. not sure it can go both ways ? ( Is this the best ship to move stuff around )
Are there any easy options .. ie ship in capital ship pieces to assemble or bring in some moduals which can be melted down or even just ship in the minerals, etc ?
Anyone done it before .. what worked or didn't work .. thanks
Yes an Orca can go through a C3, it's 250M as a stock build. As in no active MWD, or Plates.
Is the orca the best ship to move stuff around?
As you would expect, yes and no. Don't get caught and it's awesome. Get caught, not so much anymore. A flotilla of T1 Haulers will still get the job done, it will take more trips and thus more time, but you also break your investment up into smaller parts so if something happens you only lose a fraction.
You'll get the hang of it, after a few months you can check out a new hole and decide if it's safe enough for an Orca load or not. Remember fitting a 100MN MWD to your Orca will get it into warp as fast if not faster than a T1 Hauler. Only you can decide these things.
I built one in a C4 some time ago, still using it. From memory it's 11 Orca trips for bought minerals (11x 117K M3) or there abouts. Or am I thinking about the Rorqual..I forget, but the maths is trivial, you can work it out.
You have to ask what you want a carrier for, firstly.
If you're just going to use it as a big Dominix, in a C3...It's not the greatest idea. C3's can be done in a lot of other ships that aren't going to be permanently stuck in there.
You have to be 100% at peace with the fact that it's never leaving the system. Unfitted & ready for self destruction it's going to cost in the vacinity of 800-1000M isk. Dont know what the default payout is, but take the insurance payout off that.
You have no facility to reprocess modules at a POS. Mining for the minerals and reprocessing at a POS will seriously take ages. The most expedient way is to import minerals from empire. If you have the capability to mine, just go for the ABCM rocks and sell the minerals from those. Prebuilt Cap Parts are quite large, so it will depend on your logistics capability. (just go with the import of raw minerals)
Remember the Small Ship Assembly Array (SSAA) you're going to need to build fighter as well.
Your first job after it's all built and sorted out is to make safe spots. Here it is one more time for those that have missed it in the past.
Log in your carrier , plus a scanner pilot, preferably with deep space probes (Astro 5). Move them to different parts of the system. Assign a single fighter to your scanner (scanner can be cloaked it doesnt matter) Once the fighter leaves the grid that the carrier is on, abandon it. Give it 30-60 seconds. Start scanning for it. Once you get a 100% hit, warp your scanner to it, and your carrier to your scanner, scoop to drone bay. Repeat for as many safes as yo think you need.
^^ This is the best reason to build a carrier in a WH IMO.
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